THE ELEAGUE ATLANTA 2017 CS:GO MAJOR CHAMPIONSHIP
– Team stickers, stickers autographed by professional CS:GO players, and all-new team graffiti are available for purchase in-game and from the Steam Community Market, with 50% of the proceeds going to players and organizations. For more details, visit http://www.counter-strike.net/pickem/atlanta2017
– Team stickers can be used as game pieces for the Atlanta 2017 Team Pick’Em Challenge.
– Group stage picks can be made immediately, Playoff picks can be made when the group stage has completed.
– Group stage picks lock at the start of the group stage matches.
– Playoff picks lock at the start of the first Playoff matches.
GAMEPLAY
– Players killed during grenade-throwing animation will no longer drop a duplicate grenade if that grenade has already been thrown.
– func_breakables will no longer make noise when hits deal no damage.
MISC
– Added a server setting sv_steamauth_enforce to allow tournament organizers for LAN events to delay player kick due to No Steam Logon client issue until the end of a live round when tournament match will automatically pause and a round backup with all correct information will be saved for reconnect.
AUDIO
– Lowered volume of bullet-bys and bullet impacts.
– Changed default weapon near/far crossfade max distance so that a slight perceived volume bump doesn’t happen at crossfade junctions.
– Also lowered volume of distant weapons slightly to address the same issue.
– Slightly increased the min distance of the falloff so that 3rd parties can hear max volume at about 1m away from shooter.
– Increased the input curve amount so that rate of volume decay over distance is more pronounced.
– Added descriptions to many mixer groups.
MAPS
Mirage
– Fixed various spots where C4 could get stuck
– Removed some slight gaps in cover in Bombsite A
Nuke
– Fixed bug where jumping inside of Toxic in Bombsite B would clip the playermodel through the ceiling
– Removed vent-sound from top of Mini, Bombsite A
Cache
– Fixed sound-spam when shooting at vent in Checkers through a prop
– Clipping improvements
– Optimizations
Inferno
– Fixed some minor graphical bugs
– Fixed a spot where players could get stuck near Boiler, Bombsite A
– Added backfaces to gate used at bottom of Banana, Bombsite B
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